Star Wars: The Old Republic is another exciting game like World of Warcraft. Best of all, team up with your buddies in the online co-op mode to take on the evil forces together.ĭownload Dragon Age: Inquisition ( $15.95) 14. Seal off all the breaches that are causing unrest in the world’s population and help keep your world safe from evil’s domination.Ĭhoose a unique race for your hero with each race sporting unique sets of abilities and characteristics. Your job is to recruit new friends, forge new alliances, and destroy any and all demons that come in your way. Nevertheless, it’s still one of the biggest MMOs out there because it has taken all the positive aspects of MMO games and mixed them into one exciting game that captivates anyone who tries it out. Rift is definitely one of the most interesting MMOs out there and it offers a lot of features and tools that it could be the potential World of Warcraft killer in a couple of years. The game initially received a lot of mixed reviews, but the developers have been doing a great job of keeping the game updated with fresh content.ĭownload Elder Scrolls Online from Steam ( $59.99) 6. You may not find Elder Scrolls Online to be a complete alternative to World of Warcraft, but there’s a lot to be explored in the world of Elder Scrolls Online, and it’s one of the best multiplayer games to try out. Elder Scrolls Online takes place on the continent of Tamriel, where you, as a player, will get to choose to be a part of one of the three factions. For example, you will most likely utilize an AnimationBlueprint to control and blend what animations are playing.It’s a fantasy game that draws inspiration from various different worlds. And of course Maya/Blender can be used for modeling dungeon pieces.Īll of this is just the art side - gameplay and programming represent a whole different set of concerns - let me know if you want more elaboration on that. Nate’s MeshTool also lets you edit StaticMeshes directly in UE. You can use BSP blockout and World Aligned Materials for a quick dungeon.
Optionally, use the built-in LOD tools to create even lower poly versions to be used at farther distances from the camera. Then import into UE and create materials using the textures. Modeling Swords and other Gear and Armor are great chances to learn the tooling.įor modeling Hard Surfaces both ZBrush, Maya, or Blender can be used.įor texturing, Substance Painter is a great tool.
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It’s worth mentioning that Blender is a free alternative for both modeling and animating. If your skeleton has same hierarchy and joint names, as well as same orientations, then you can import your mesh directly onto the UE Mannequin and use the animations directly, otherwise you will need to retarget your skeleton to the UE Mannequin to use them. Animating is very time consuming - basically consists of posing keyframes for walking, attacking, blocking,etc…Īn alternative at this point would be to use some of the excellent animations on Marketplace - e.g. Maya LT has new Quick Rig feature to generate new skeleton and bind to your mesh, as well as create an IK rig for animating. Then use Maya LT to do your rigging and animating. ZRemesher can be used to get closer to game size poly counts. You can use the IMM brush stitch pieces together. If you are interested in creating art assets, one possible pipeline is to: